![]() ![]() Not with how the backend of the scrapping mechanic works, It's only able to select one reference at a time, removes It, and searches up its resource tags and gives you an equivalent amount of what It's worth In each material.įunctions that work outside of It would work, however. ![]() ![]() Would let you choose what to scrap while still automating much of the process. Same with "grass mound" and "broken house pieces" and "broken chair" and so on. If that is possible in F4SE I'd love to see a mod where you choose to scrap "grass" and it gives you an option to scrap all the "grass" in the cell. Originally posted by showler:Oblivion Script Extender used to be able to walk the references in a cell. ![]()
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